Summaries: the best scientific articles for Social media and multimedia summarized

Article summaries social media and multimedia

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Article summary with Learning in and about a filtered universe: young people’s awareness and control of algorithms in social media by de Groot a.o. - 2023

Article summary with Learning in and about a filtered universe: young people’s awareness and control of algorithms in social media by de Groot a.o. - 2023

Introduction

de Groot, de Haan, and van Dijken (2023) explore how young people navigate the algorithmic filtering of their social media experiences. They investigate their awareness and control of these algorithms, highlighting the implications for learning and media literacy in a digitally dominated world.

Methodology

The study employs a mixed-methods approach, combining two phases:

  1. Focus group discussions: Involving 28 young people (16-25 years old) across diverse backgrounds to explore their understanding and experiences with social media algorithms.
  2. Individual interviews: Conducted with 6 participants from the focus groups to delve deeper into their perceptions and strategies for navigating algorithmic filtering.
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Social interaction with computers. An interpretation of Weizenbaum's ELIZA an her heritage - Pruijt (2006) - Article

Social interaction with computers. An interpretation of Weizenbaum's ELIZA an her heritage - Pruijt (2006) - Article

Summary with the article: Social interaction with computers. An interpretation of Weizenbaum's ELIZA an her heritage by Pruijt (2006). Illustrating some aspects of early artificial intelligence research.

It is not difficult to see that automation is on the rise. But people ask themselves what the limits are. There have been many debates about this subject. One contribution to this debate is ELIZA. This is a chatterbot. ELIZA played a role in the debate on artificial intelligence in the 1970s. It was especially used to show that artificial intelligence can hardly be more than simulated rather than emulated intelligence. ELIZA still exists and recently took part in a discussion on identity and online interaction, the future of narrative and emotional design. ELIZA is not so technically sophisticated, but became popular because the social interaction with computers. The aim of the writers is to provide more information on ELIZA and to

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Article summary of Do social media foster or curtail adolescents’ empathy? A longitudinal study by Vossen & Valkenburg - Chapter

Article summary of Do social media foster or curtail adolescents’ empathy? A longitudinal study by Vossen & Valkenburg - Chapter

Introduction

Because of the rise in social media use, there has been a rise in research that investigates the influence of social media use on adolescents' psycho-social development. The studies show that social media use can have a positive effect on different aspects of psycho-social development, such as on self-esteem, friendship closeness and social competence. Even though some studies have reported negative effects of social media on some aspects of psycho-social development such as on self-esteem and mood, these studies often focused on problematic or disordered internet and social media use.

An important aspect of psycho-social development, which is empathy, has

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Sherman et al. (2016). The power of the like in adolescence: Effects of peer influence on neural and behavioural responses to social media.” – Article summary

Sherman et al. (2016). The power of the like in adolescence: Effects of peer influence on neural and behavioural responses to social media.” – Article summary

During adolescence, people are uniquely attuned to the complexities of interpersonal relationships. There are significant changes and reorganization in subcortical regions associated with emotion processing and reward. Escalation of risk taking in adolescence may be the result of the dopaminergic system and related regions in the striatum. This may also explain increased desire to spend time with and earn the approval of peers.

In-person communication is necessarily qualitative and involves subjective interpretation. Online environments and interaction allow for quantifiable feedback (e.g. likes). Quantifiable social endorsement (e.g. likes; comments) may act as a powerful motivator.

The presence of peers is associated with increases in the nucleus accumbens which is a hub of reward circuitry. Peer influence is a means by which adolescents learn how to behave appropriately in their sociocultural environment. Peer pressure and social endorsement may influence risky behaviour.

Participants matched their

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Bartels & Herman (2019). Media research: Is violent media making us more aggressive? - Article summary

Bartels & Herman (2019). Media research: Is violent media making us more aggressive? - Article summary

The general aggression model states that violent video games produce aggressive thoughts, feelings and increased arousal. It suggests that exposure to video game violence influences behaviour and personality over time by increasing the accessibility of violent scripts or mental representations for how to act in a situation, and increasingly insensitivity to violence. This model assumes a causal role of violent video games in violence. However, this model is not greatly supported.

The catalyst model takes one’s predisposition to aggression and violence into account. It states that individuals genetically predisposed to aggression and violence will be more likely to consume violent media and will be more easily provoked to violence when experiencing environmental stress. This model does not assume a causal role of violent video games in violence.

It appears as if competitiveness and not violence plays an important role in the relationship between violent videogames

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Giles (2010). History of the mass media. - Article summary

Giles (2010). History of the mass media. - Article summary

Medium refers to anything that is used by humans to communicate some kind of message.

McQuail states that there are four elements that determine the emergence of a mass medium:

  1. Purpose or need for communication.
  2. Technology for public communication.
  3. Social organization for production and distribution.
  4. Governance in the public interest.

McLuhan argued that it is not possible to separate medium and message. He also argued that media can be seen as an extension of man as a medium can be seen as any phenomenon that changed the way we go about the world (e.g. electric light). This means that a medium is a phenomenon that changes meaning of something in the world. According to McLuhan, each medium that emerges needs to be treated as an entirely new cultural phenomenon.

Before the twentieth century, the newspapers emerged which

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