IBP Cognitive Psychology- Perception-ch2
IBP: Introduction to cognitive psychology
Chapter 2: Perception
Perception: The subjective experience of sensory information after having been subjected to cognitive processing
1. Visual perception
Theories of visual perception:
- Template theory: a system which uses information from past experience to make sense of a new stimulus
- Template: Stored representations of objects enabling object recognition
- Gestalt theory (1): if we are to recognise objects, we need to be able to tell them apart from everything else
- Reversible figure: a figure in which the object perceived depends on what is designated as‘figure’ and what is designated as ‘(back)ground’.
- Gestalt theory (2): laws are needed to group parts of a visual scene into objects:
- Laws of perceptual organisation: Principles (such as proximity) by which parts of a visual scene can be resolved into different objects
- Feature extraction theories: break objects down into their component features
- Features: elements of a scene that can be extracted and then used to build up a perception of the scene as a whole
- Selfridge's pandemonium: a conceptual model of a feature extraction process.
- Marr's computational theory: approach that concentrated on the implementation of some of the processes discussed above, progressing through a number of stages until an internal representation of the viewed object is achieved
- Primal sketch: First stage in Marr’s model of vision, which results in computation of edges and other details from retinal images
- 2.5-D sketch: Second stage. Aligns details in primal sketch into a viewer-centred representation of the object
- 3-D sketch: Third stage. This is a viewer-independent representation of the object which has achieved perceptual constancy or classifcation
- Biederman's recognition-by-components approach:based on feature extraction, however, the features are three-dimensional and are referred to as geons
- Paralell distributed processing approaches: Stimuli are represented in the brain, not by single neurons, but by networks of neurons. An approach sometimes used to model cognitive processes
- Constructivist approach: Building up our perception of the world from incomplete sensory input
- Perceptual hypotheses: An element of the constructivist approach, in which hypotheses as to the nature of a stimulus object are tested against incoming sensory information.
- The Gibsonian view of perception: perception should be considered in terms of how it allows us to interact with the world we live in
- Direct perception: The basis of direct perception is that the sensory information available in the environment is so rich that it provides suffcient information to allow a person to move around, and interact with, the environment without the need for any top-down processing.
Illusions: Cases in which perception of the world is distorted in some way
- Bottom-up and/or top-down processes generate illusions
- Size constancy: the perceived size of objects is adjusted to allow for perceived distance.
- Numena: the world as it really is
- Phenomena: the world as we perceive it
- Phenomenological experience: our conscious experience of the world.
- Sensory conspicuity: The extent to which aspects of a stimulus (such as colour and luminance) infuence how easily it canbe registered by the senses
- Attention conspicuity: The interaction of aspects of a stimulus(such as colour, luminance, form) with aspects of an individual (such as attention, knowledge, pre-conceptions) that determine how likely a stimulus is to be consciously perceived.
- Visual search: Experimental procedure of searching through a feld of objects (`distractors’) for a desired object (`target’)
- Visual masking: Experimental procedure of following a briefy presented stimulus by random visual noise or fragments of other stimuli. Interferes with or interrupts visual processing
- the mask is effective because it disrupts re-entrant processing (Information fow between brain regions(bidirectional).
- the mask is effective because it disrupts re-entrant processing (Information fow between brain regions(bidirectional).
Sensation vs perception: Sensation will be considered to be the ‘raw’ bottom-up input from the senses and perception will be considered to be the end result of the processing of that sensory material within the visual system
Structure of the visual system:
- Ventral stream: A pathway in the brain that deals with the visual information for what objects are
- Dorsal stream: A pathway which carries visual information about the spatial location of an object
2. Auditory perception
Auditory localisation: usually described using the following three coordinate systems:
- Azimuth (horizontal): determined primarily by binaural cues, specifcally time and intensity differences between stimuli reaching the left and right ears
- Binaural cues: cues that rely on comparing the input to both ears, as for example in judging sound direction
- Elevation (vertical): determined mainly by spectral cues which are generated by the way in which the head and outer ears (pinnae) affect the frequencies in the stimulus
- Spectral cues: auditory cues to, for example, distance provided by the distortion of the incoming stimulus by (e.g.) the pinnae (ear lobes)
- Distance coordinate: how far a sound source is from the listener
- There are several mechanisms for auditory far-distance judgement, which are used together to determine perception of a sound’s distance, they include:
- Sound level
- Frequency
- Motion parallax
- Refection
- There are several mechanisms for auditory far-distance judgement, which are used together to determine perception of a sound’s distance, they include:
Auditory attention: These are the ways we can help to direct our auditory attention:
- Location: Sounds created by a particular source usually come from one position in space or move in a slowly changing and/or continuous way (e.g. a passing car).
- Similarity of timbre: Sounds that have the same timbre are often produced by the same source, i.e. similar sounding stimuli are grouped together.
- Sounds with similar frequencies are often from the same source.
- Temporal proximity: Sounds that occur in rapid progression tend to be produced by the same source
Phantom word illusion:What we hear may be infuenced by what we expect to hear
Mental model: a representation that we construct according to what is described in the premises of a reasoning problem, which will depend on how we interpret these premises.
Sensory overload: A situation in which there is too much incoming sensory information to be adequately processed.
3. Haptic perception
Haptic perception: Tactile (touch) and kinaesthetic (awareness of position and movement of joints and muscles) perception
Haptic information: what we produce when combining our sense of touch and kinesthesis
- the way we obtain haptic information has a lot in common with active perception: perception as a function of interaction with the world
Resources:
An Introduction to Cognitive Psychology: Processes and Disorders 3rd edition (Groome, David)
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